This paper will discuss and examine the range of learning technologies that students are able to learn from and use in the classroom to support meaning in my KLA of History/English. In this article I will also be making reference to several key articles that examine and analyse the need for teachers of this day and age to embrace the digital generation and technology. I believe that digital learning is a fantastic way for students to learn, create and work together with their classmates to invent their own ideas and techniques of achieving. (http://cordis.europa.eu/ictresults/index.cfm/section/news)
Meaningful learning to me in the area of History/English means that students are able to apply what they learn in a classroom to the real world. Students who are able to relate a new concept/principle/idea to another idea or concept that they have already learned, process information and newly acquired facts much faster. Sometimes what I teach my students is simply an advancement of something they already know. Most of the time however, what I am teaching them in History/English are new concepts. This is where I hope to be able to use Web Technologies and Mind Maps.
In the last ten years, technology has increased in its sophistication, capability and usage. The widest and most dedicated users of this technology are teenagers. From the latest mobile phones and gaming system to a new Apple I – something and a virtual apartment, technology increasingly defines the lifestyle of teenagers, say marketing experts and company executives. Teachers should make no exception in their teacher strategies to accommodate for this influx of technology users, especially when technology is able to receive up to date information and can be accessed anywhere. (http://www.eduref.org/cgi-bin/print.cgi/Resources/Reference/Statistics/Technology_Statistics)
During my experiences at prac and in my time during this subject at uni, I was able to study the many ways in which students both at uni and at school, could use the internet to assist them with their studies. Digital video for instances allows students to create, edit and display their own digitally created videos and broadcasts. This for example occurred in Year 8 Geography when students had to create their own make believe news presentation as part of their assignment. As part of this assignment, students had to research a current international issue. Using the internet – brings students valuable connections with teachers, other schools, and students, and a wide network of professionals and amateurs around the globe.
The main interactive way for students to involve themselves in the classroom and to gain a genuine worthwhile experience and understanding of History/English lessons is to combine all types of technology into a style that suites them. Whether this be using smart boards, or a projector, students can create their own ideas for others to view in an interactive and creative format. YouTube is a prime example of how anyone who uses the internet can connect exchange and create in a whole new way. Students can upload their interviews of war veterans or Holocaust survivors for their peers to see and review.
(http://www.searchenginejournal.com/youtube-video-usage-facts)
The other creative digital software that students can use to enhance meaning in their learning is through mind mapping and blogging. Mind mapping allows students to brainstorm their ideas in a structured and ordered format that shows the possible links or other collective possibilities of a topic or subject. Blogging also allows students to find knowledge in unlikely places and teenagers also learn a huge range of skills in the process. Blogging also allows students to have a voice of their own.
In conclusion from this paper discussion one can see the many ways in which teenagers can use the internet and digital technology to create and design their own creations and still learn from the teacher. I believe that the possibilities with the continued advancements in technology are virtually limitless. Students and teenagers alike have more opportunity to share, read, learn and understand the ideas and knowledge of other twenty – first century pioneers like themselves, through the use of Digital technology.
(http://www.paulfuller.com.au/EducatingTheDigitalGeneration)
References
Green, C. & Hannon, C. (2007). Their Space: education for a digital generation. Accessed 16 March 2007 from DEMOS
Global youth, media and technology (2007). Truly, madly, deeply engaged.
Oppenheimer, T. (1997).The Computer Delusion; Volume 280, The Atlantic Monthly; No. 1; pages 45-62.
http://www.theatlantic.com/issues/97jul/computer.htm
Rainie, L. (2005) Life online: Teens and technology and the world to come. Speech to annual conference of Public Library Association. 23/3/06. Washington, Pew Internet & American Life.
http://cordis.europa.eu/ictresults/index.cfm/section/news/tpl/article/BrowsingType/Features/ID/58658
http://www.eduref.org/cgi-bin/print.cgi/Resources/Reference/Statistics/Technology_Statistics.html
http://www.searchenginejournal.com/youtube-video-usage-facts/3754/
http://www.paulfuller.com.au/EducatingTheDigitalGeneration/Welcome.html









